World of @Warcraft is definitely getting an in-game store: http://t.co/wItrZty6A9 #wow
— massively (@massively) July 9, 2013
The other non-surprise is the level of nerd-rage in the post's comment section over the sub-plus-cash-shop business model. I personally don't have a problem with it, as I purchased the above-mentioned minipets from the Blizzard store (I believe some of the proceeds went to charity), as well as in-game items from Cryptic's STO shop while subbed that game. This is the classic Time Rich vs. Money Rich dispute I've covered several times over the past few weeks.
For every product and service, there is a certain portion of the consumer base willing to pay more than the market price for it. This consumer surplus can be exploited (this is not a bad thing) by the supplier. It actually helps keep the market price where it is. I agree with Tobold's opinion that if players want to spend extra money on a game, they should be free to do so. An item shop enables that.
Even those with a passion to create have to eat and pay the rent.
~~The Ancient Gaming Noob, 2009
One must agree that if the game isn’t paying the bills, you have to do what it takes to change that or shut the doors.I no longer play WoW. A cash shop certainly won't bring me back. Players seem to be leaving WoW in droves. But if the introduction of an in-game item shop keeps the doors open for those that still enjoy the game, I have no problem with that. I even encourage it. After all, in December, Funcom faced the decision to make The Secret World subscription optional or let it fail completely. They made the right decision, I think; and thousands of players are currently celebrating what I consider the best game on the market a year after launch.
~~TAGN, in a comment on the same post.
BTW, another milestone: This is my 400th post on I Have Touched the Sky.