Rants tag

Rants, ruminations, and rambling reports from the front lines* of the Massively Multiplayer Multiverse.

Tuesday, January 28, 2014

Updated History

Cheating a little here:

My current repertoire includes EverQuest II and The Secret World.

My main game right now is The Secret World. My lovely bride, Scooter, and I loved sunny Egypt after months in soggy Maine, but we're now traipsing through the snowy mountains of Transylvania. It's the smartest story and skill/ability system on the market, in my humble opinion. The recent updates "The Last Train to Cairo" and "A Dream to Kill" feature the most enthralling storylines I have followed in an MMO. I currently have a toon in Egypt's Scorched Desert, and two in Transylvania's Carpathian Fangs.
Between Christmas and New Years Eve, we decided to try something a little different, after looking into a couple F2p titles, we started playing EverQuest II. Our first two characters were OK, but we chose poorly on our starting area and tired quickly of the polar tundra around New Halas. Picking up again with a Ratonga Conjurer (me) and a Half-Elf Warden (Scooter) we restarted in Greater Feydark and are currently in the second zone of the continent, Butcherblock Mountains.

Guild Wars 2 is on the back burner. I had a blast in my recent stint as a Norn Mesmer—Greatsword Mage, FTW. GW2 is a ton of fun (the most important thing in a game), easy to jump into and play for a few minutes or a few hours. The game has a good skill/progression system, great graphics, plenty of lore, and just a touch of whimsy—without going overboard. I have a human Engineer at the max level of 80, and several other characters at lower levels.

I love Rift, playing regularly from the beta tests in January of 2011 through October of the same year, partnering in-game with my beloved Scooter. I cannot say enough great things about this game, or the developer, Trion Worlds. It's not perfect, but the polish and responsiveness of the game and company are things other devs should aspire to. For reasons not really clear even to me or Scooter, when our toons hit 50 (max level) the wind went out of our sails, and we really had no desire to continue playing the game. We recently got involved again, with House Stalwart, but discovered that something about the game causes us both eye strain.
I played Star Trek Online from just after its release in February of 2010 until May of 2011. I dipped in a toe again in June of 2012, checking out the Duty Officer system and other developments to the game. With the recent Legacy of Romulus expansion, I started up a new Romulan Captain and got my Main up to max level. Amongst all my MMO characters, I am still most attached to my STO crews in many ways.

I had a lot of fun with Star Wars: The Old Republic, from mid-December of 2011 into August of 2012 after pushing to achieve 50 (max level) and finish up the story on my Imperial Agent. I was initially very excited about the story-centric gameplay. The game has a lot going for it; but in the end, the way BioWare and EA have managed the game and community has left a bad taste in my mouth.

I played World of Warcraft from June of 2006, when a friend got me hooked, until October of 2011. I have two level-80+ characters, plus many more lower-level ones. I tried the Pandaren starting area in the Mists of Pandaria expansion (in October, 2012), but got a "been there, done that" feeling from the experience.

Neverwinter is a fun third person shooter/D&D hybrid, and I love my half-Orc Great Weapon Fighter. I didn't get very far, but it was a nice diversion.

I have tried Lord of the Rings OnlineAge of Conan: Hyborian Adventures, and Defiance, but found them not to my taste.

Please see also my character pages. Links above.
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