tag:blogger.com,1999:blog-4765136501328523372.post3789843535324918293..comments2023-11-03T02:45:14.110-05:00Comments on I Have Touched the Sky: Many Worlds Theoryrowanblazehttp://www.blogger.com/profile/06820814610269599162noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-4765136501328523372.post-47288697118204803842016-09-10T21:09:25.163-05:002016-09-10T21:09:25.163-05:00Yes, the multiple rulesets mentioned by Psychochil...Yes, the multiple rulesets mentioned by Psychochild and Bhagpuss are fascinating, but I was into MMOs when those were a thing. The other side of that is that MMOs themselves were smaller then. Instead of thousands of players, devs are hoping for hundreds of thousands. Frankly, there's not much "community" in that huge a crowd besides those friends one chooses to hang out with.rowanblazehttps://www.blogger.com/profile/06820814610269599162noreply@blogger.comtag:blogger.com,1999:blog-4765136501328523372.post-8708547539419224172016-09-10T21:05:21.365-05:002016-09-10T21:05:21.365-05:00No idea, mate. I'm hot and heavy into Legion r...No idea, mate. I'm hot and heavy into Legion right now. I do miss ya'll though.rowanblazehttps://www.blogger.com/profile/06820814610269599162noreply@blogger.comtag:blogger.com,1999:blog-4765136501328523372.post-39733127297863807822016-09-10T21:04:20.912-05:002016-09-10T21:04:20.912-05:00Many people do not have the time to devote to mult...Many people do not have the time to devote to multiple characters across many realms. Ease of transfer from one realm to another (for those that choose to) is what I am after more than advocating a single mega-server concept.rowanblazehttps://www.blogger.com/profile/06820814610269599162noreply@blogger.comtag:blogger.com,1999:blog-4765136501328523372.post-6712618011762525862016-09-10T21:02:39.094-05:002016-09-10T21:02:39.094-05:00I used the term for reason, I see the situation as...I used the term for reason, I see the situation as ghettoizing, whether the players are doing it voluntarily or not. Families may have separate rooms, but it is not difficult to pass between them. The barriers put up by developers are what I do not like about multi-server systems.rowanblazehttps://www.blogger.com/profile/06820814610269599162noreply@blogger.comtag:blogger.com,1999:blog-4765136501328523372.post-38409980281936855812016-09-10T20:35:22.377-05:002016-09-10T20:35:22.377-05:00I don't mind different servers if the game tri...I don't mind different servers if the game tries to cater to different communities with them. Most MMOs these days do not. Therefore, I prefer single server MMOs overall.Anonymoushttps://www.blogger.com/profile/00289459451344261371noreply@blogger.comtag:blogger.com,1999:blog-4765136501328523372.post-66968550025036214072016-09-10T16:12:25.572-05:002016-09-10T16:12:25.572-05:00Any estimated time when you'll be playing TSW ...Any estimated time when you'll be playing TSW again? There's probably loads of story content through issues 9-15 that is available... auto meetup is on 😉Anonymoushttps://www.blogger.com/profile/18132810521086188909noreply@blogger.comtag:blogger.com,1999:blog-4765136501328523372.post-50848090575682189542016-09-10T14:22:04.976-05:002016-09-10T14:22:04.976-05:00Basically what Bhagpuss says. For people who have...Basically what Bhagpuss says. For people who haven't really experienced the different communities in a game, it can be hard to understand why this is important. The issue of playing easily with your friends looms larger. And, unfortunately, game developers don't really explore different rulesets much, which I think could be something that keeps MMOs fresh.<br /><br />I disagree with the use of the term "ghettoizing", which I think has too many negative connotations. It's more like willing separation. It's like having individual rooms for each family instead of everyone sleeping in a common room.Psychochildhttps://www.blogger.com/profile/06066038436696697892noreply@blogger.comtag:blogger.com,1999:blog-4765136501328523372.post-41832205996809372432016-09-10T13:50:11.834-05:002016-09-10T13:50:11.834-05:00I think of Servers as analogous to cities or count...I think of Servers as analogous to cities or countries. The arguments about convenience for friends playing together are, for me, heavily outweighed by the attractions of traveling between different outposts of a culture and exploring the differences.<br /><br />In MMOs that take a multiple server approach (and always assuming I play long enough for it to come into play) I usually make characters and play regularly on multiple servers. In my EQ heyday I had regularly-played characters on Luclin, Stromm, Lanys T'Vyl. Brell Serilis, Ant Bayle, Test and Tholux Paells and every one of those servers had a distinct and definable local feel. That's not even getting into the special ruleset servers, which obviously deviate hugely from a game's local cultural norms.<br /><br />I've always been a lot more interested in experiencing the differing communities within an MMO than in porting my own bubble of friends around to make sure everywhere feels the same. When GW2 moved to Megaserver tech it knocked a huge hole in any sense of belonging and ownership I felt for the game. It's no co-incidence that my interest in WvW, which retains server identity, boomed at just the time Megaservers arrived.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.com