tag:blogger.com,1999:blog-4765136501328523372.post4965607383941623503..comments2023-11-03T02:45:14.110-05:00Comments on I Have Touched the Sky: Rol(l)ing Castersrowanblazehttp://www.blogger.com/profile/06820814610269599162noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-4765136501328523372.post-59504466425770954312012-11-01T16:39:51.008-05:002012-11-01T16:39:51.008-05:00Oh, no disagreement there :)Oh, no disagreement there :)Sylhttps://www.blogger.com/profile/04473554645340972749noreply@blogger.comtag:blogger.com,1999:blog-4765136501328523372.post-49512889785850013232012-11-01T15:09:19.124-05:002012-11-01T15:09:19.124-05:00Yeah I forgot about the initiative thing (I've...Yeah I forgot about the initiative thing (I've mostly been playing my Necro) for the Thief.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4765136501328523372.post-88658103369214321642012-11-01T08:35:02.902-05:002012-11-01T08:35:02.902-05:00"mobile mages in WoW BGs were nightmares.&quo..."mobile mages in WoW BGs were nightmares."<br /><br />That's part of the argument for nailing their feet to the ground. I don't see it as much of an issue where balance is concerned. There are other ways to balance the classes. Frankly, I think most of the ways Blizz has tried to balance PvP have been dorked up from the get-go.rowanblazehttps://www.blogger.com/profile/06820814610269599162noreply@blogger.comtag:blogger.com,1999:blog-4765136501328523372.post-36984710715289404672012-11-01T03:29:54.708-05:002012-11-01T03:29:54.708-05:00For me it's the other way around - I think it ...For me it's the other way around - I think it looks incredibly cool to have a caster approach while spellcasting, strife or run around while conjuring up fiery rain of doom! ^^ people standing still in back row never feels as intimidating to me than somebody quick on their feet who could be anywhere at any moment. mobile mages in WoW BGs were nightmares.Sylhttps://www.blogger.com/profile/04473554645340972749noreply@blogger.comtag:blogger.com,1999:blog-4765136501328523372.post-50365387332536905212012-10-31T20:08:38.119-05:002012-10-31T20:08:38.119-05:00An interesting perspective. Thank you. There was a...An interesting perspective. Thank you. There was a commenter on Syp's blog that gets nauseated by the sudden movements.rowanblazehttps://www.blogger.com/profile/06820814610269599162noreply@blogger.comtag:blogger.com,1999:blog-4765136501328523372.post-50185383150372691652012-10-31T17:22:22.581-05:002012-10-31T17:22:22.581-05:00I like to do the absolute minimum in combat. Partl...I like to do the absolute minimum in combat. Partly it's an aesthetic thing - it just looks so much better - but it's also issues with my wrist, elbow and shoulder. Any fast or sudden movement can make one or more of my joints flare up and an evening of jerking my mouse around can take days to wear off.<br /><br />The more MMOs shift towards active combat, the less playable I find them.<br /><br />Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-4765136501328523372.post-22144780594432001892012-10-31T15:40:11.421-05:002012-10-31T15:40:11.421-05:00I do like the absence of mana bars for casters. Yo...I do like the absence of mana bars for casters. You obviously haven't played a Thief. The energy bar, in the form of "Initiative," is alive and well, though there is no cooldown on weapon abilities. Thieves also have a dodge-and-regenerate skill called "Roll for Initiative." :P<br /><br />In general, WoW's version of the dice rolls for casting were very complicated, with the possibility of failure and a second roll for critical hits. I never understand the reasoning, when melee was a single roll to determine hit, crit, dodge or miss. I never looked closely at other dice mechanics in MMOs.rowanblazehttps://www.blogger.com/profile/06820814610269599162noreply@blogger.comtag:blogger.com,1999:blog-4765136501328523372.post-14554239777431690702012-10-31T15:19:14.757-05:002012-10-31T15:19:14.757-05:00I think its leftover angst from 1980's era DnD...I think its leftover angst from 1980's era DnD games where fighters without wings and +20 bazookas of instant death were useless in high level fights. Nerf the casters!<br /><br />In reality, there are better ways to do it. The original EQ had (IIRC) a failure rate for spell casting to offset some of its advantages. Or spell components.<br /><br />The cool thing about GW2 in particular is that it manages to balance casting while moving and also while doing away with mana/energy bars. Who-da-thunk-it! Anonymousnoreply@blogger.com