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Monday, November 10, 2014

My MMO History: Updated

Every so often, I update my MMO History page in light of recent activity.
Sonnenblume (Scooter) and Girasol
After a long hiatus, I have returned to Rift with my lovely bride, Scooter. We played regularly from the beta tests in January of 2011 through October of the same year. I cannot say enough great things about this game, or the developer, Trion Worlds. It's not perfect, but the polish and responsiveness of the game and company are things other devs should aspire to. For reasons not really clear even to me or Scooter, when our Mains hit 50 (max level at the time), the wind went out of our sails, and we really had no desire to continue playing the game. We got involved again in summer of 2013, with House Stalwart, but discovered that something about the game caused us both eye strain. Now we're back in, have started new characters, and are enjoying our time in Telara.

We dipped our toes into ArcheAge for a few weeks this autumn(2014). It's a beautiful game with an interesting class/skill system, and I'm told the open-world PvP isn't as bad as some have made it out to be. However, due to technical difficulties, we decided to drop the game before getting too far.
Through the summer, we were playing WildStar. Scooter and I have two duos of Exiles, plus I have a few solo toons. It's a fun game with an engaging storyline and a delightful art style reminiscent of World of Warcraft, but some ways an even darker tone. Despite the colorful cartoony look, this is not a game for young children.
Judging from the sheer number of posts tagged with The Secret World, it is my favorite game to play. It's the smartest story and skill/ability system on the market, in my humble opinion, though the additions of the Augment and Aegis systems make and already complicated system almost unwieldy. The issues from 2013, "The Last Train to Cairo" and "A Dream to Kill," feature the most enthralling storylines I have followed in an MMO. I currently have a toon in Egypt's Scorched Desert, and two in Transylvania's Carpathian Fangs, having completed the main story through "The Venetian Agenda." I have not gotten into Tokyo, the new zone that opened up with the release of Issue 9: "The Black Signal."

Scooter and I spent a bit of time in the Landmark alpha this past spring, but the exigencies of the plot rental during early beta—plus technical difficulties with my computer—led to a sharp drop-off in our participation. I'd like to go back and see what has changed in the past few months, but WildStar occupies my thoughts and plans most of the time these days.
Between Christmas and New Years Eve, 2013, we decided to try something a little different, after looking into a couple F2p titles, we started playing EverQuest II. Our first two characters were OK, but we chose poorly on our starting area and tired quickly of the polar tundra around New Halas. Picking up again with a Ratonga Conjurer (me) and a Half-Elf Warden (Scooter) we restarted in Greater Feydark, but are stalled in the second zone of the continent, Butcherblock Mountains.

Guild Wars 2 is a ton of fun (the most important thing in a game), easy to jump into and play for a few minutes or a few hours. The game has a good skill/progression system, great graphics, plenty of lore, and just a touch of whimsy—without going overboard. I have a human Engineer at the max level of 80, and several other characters at lower levels. I haven't actually played in a few months, though.
I played Star Trek Online from just after its release in February of 2010 until May of 2011. I dipped in a toe again in June of 2012, checking out the Duty Officer system and other developments to the game. With the recent Legacy of Romulus expansion, I started up a new Romulan Captain and got my Main up to max level. Amongst all my MMO characters, I am still most attached to my STO crews in many ways.

I had a lot of fun with Star Wars: The Old Republic, from mid-December of 2011 into August of 2012 after pushing to achieve 50 (max level) and finish up the story on my Imperial Agent. I was initially very excited about the story-centric gameplay. The game has a lot going for it; but in the end, the way BioWare and EA have managed the game and community has left a bad taste in my mouth.

I played World of Warcraft from June of 2006, when a friend got me hooked, until October of 2011. I have two level-80+ characters, plus many more lower-level ones. I tried the Pandaren starting area in the Mists of Pandaria expansion (in October, 2012), but got a "been there, done that" feeling from the experience.

Neverwinter is a fun third person shooter/D&D hybrid, and I love my half-Orc Great Weapon Fighter. I didn't get very far, but it was a nice diversion.

I have tried Lord of the Rings Online, Age of Conan: Hyborian Adventures, Defiance, and The Elder Scrolls Online, but found them not to my taste.

Please see also my character pages. Links above.
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4 comments:

  1. I really like your new narrow strip illustrations. They give the blog a great "magazine" feel.

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    1. Thank you. I've been trying to find a good way to break up/illustrate the text without completely derailing it, outside of times when the picture really is the focus.

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  2. Holy crap Age of Conan - does that game still exist? Haven't seen word 1 mentioned in months of blog posts now that you bring it up.

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    1. Yes, Scooter and I dipped into it earlier this year, but not for long: www.ageofconan.com/‎

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