Having given it some more thought and reading Chris' comments below, here is my post, distilled:
Time spent on a thing does not equal Commitment to it. Commitment to a thing leads to Time and Money being spent on it.
This morning, jim, who also commented on Rohan's
A Disconnect on F2P, shared his point of view with me
on yesterday's post.
Without time spending there can be ABSOLUTELY no commitment on your behalf and therefore it is not possible to care for the game. Spending money is not the same as spending time because it lacks the connection that time spent involves.
One cannot replace spending 3 months farming for mats,gold and gear with 100$ or even 300$ because it is just not the same thing. The first case you end up with the game grown on you and the second has no emotional after effect whatsoever.
I for one do not have the time needed anymore but i would prefer a slow progression on a game that rewards my dedication rather than a game that has no possible way to make me empathize with it and my characters within it's world. Get teh damn 3-monthers' out of our way please!!!!!
I thank you, jim, for your input. I must say, you certainly have a passion for MMOs. You didn't mention what games you are playing right now, but I have to assume they are based on subscription revenue. I wonder if you have actually played any games that are F2P, because you seem to have a prejudicial notion of what F2P item shops actually offer.
I am committed (or not) to a game within a couple hours of starting it. If it compels me, I will continue to play. The "farming" you describe is irrelevant to my commitment to my characters. Nor am I advocating that "pay to win" items like high-end gear be sold in an item shop.
I, too, prefer slow progression. As mentioned in my post, I have never taken less than five months to reach max level in any MMORPG. However, I beg to differ that "grind" is the way to develop commitment in a player population. On the contrary, "grind" is boring by definition, the antithesis of what devs want associated with their game. I will admit that "farming" can be a relaxing way to spend an evening. So is knitting, but I don't have needles and yarn.
What I have seen in my own life is that a subscription led to a sense of obligation to a game, or rather, an obligation to myself to get the most possible "value" out of my monthly payment. That also made it difficult to break away and play other games (MMO and SP) that may have been just as good, or even better. This was also a time in my life that I needed a good escape from my day-to-day world. But I devoted almost all my free time to the game, and it probably wasn't healthy. Sure I made friends, I even met a few for lunch or dinner in the real world. But now, I have a social life outside the game world—though I still spend plenty of time playing games.
Many people see subscriptions as an economic equalizer: we all pay the same per month and then devote time to the game, those who devote more time advance faster than others, whether we're talking about leveling, professions, or in-game wealth. However, that sub/time scenario is no more an equalizer than the time/money one. Many players literally do not have the
time to devote to a game others may, because of
commitments and obligations in the real world.
Playing games that don't have that subscription obligation is literally freeing. Do I want to play TSW or STO tonight? GW2 or Neverwinter? Maybe I should read a book or watch a movie instead.
Are there annoyances? Sure. The constant announcements about l33t ships and mounts coming out of Cryptic's lockboxes are annoying as hell. But most of the time that there is a cash item shop in those games that I play, it is not obtrusive. Also, except for GW2, all the games I play are hybrids with both subscriptions and F2P options.
The elitism inherent in your "3-monthers" epithet is a bit distasteful, to be honest. They're not any more in your way than PvPers are in the way of end-game raiders. The idea that the way someone else chooses to spend their time in game affects you in any way—excepting griefers, of course—is preposterous. In fact, that sort of insular elitism—the attitude that "the rabble" are ruining
your game—is what poisons many a game community.
Looking at your argument a slightly different way, anyone who's ever purchased gear—or anything really—in an in-game auction house is cheating, because they didn't spend the time necessary to gather the mats and create the gear themselves, or run to dungeons and yank on the loot table slot machines.
"That's ludicrous," you may say. "The auction house is part of the game." /shrug So is the cash shop. It's a way to stimulate the game economy. And it also stimulates the Developer's economy.
In the end, I cannot disagree with your statement that without spending time there is no commitment. However, ultimately it is only a game, and very ephemeral at that. All the personal time and commitment in the world won't stop your favorite MMO from becoming the next Star War Galaxies or City of Heroes. And then where will you be?