Back in 2010, I speculated on what player characters might look like when Blizzard got around to updating the models. More precisely, I expressed concern, based on Jaina Proudmore's WotLK update, that the PCs would be badly remade.
The verdict? Eh . . . They're not horrible, but I prefer the way they looked before. Rowanblaze had a benevolent face, I thought, befitting a priest of the Light. Now, she looks just a little manic; her eyes are just a bit too open. Her face is rounder, which I suppose is true of all female humans. But it makes it look like the collar of her robe is just a little too tight. They shrank the shoulders just a bit, which I do like. Unfortunately, "Mutiny" in Uldum dropped me from their rolls. Her tabard was blank, so I removed it. I had forgotten the big gap in the front and back of the upper robe.
Hazelwingnut was always sensible, in contrast to typical gnomish whimsy. I always liked her inquisitive eyebrows and serious brown hairdo. And her green eyes. Now, her hair is lighter, her eyes are bluer, and her brows are not as arched. She looks more glum than rational.
On a side note wasn't the range of human skin colors wider before? I could have sworn there were dark brown skin tones.
On a different side note—though this won't be news to anyone who's been playing for a while—I was pleasantly surprised that my mount and pet collections are account wide, not just server wide. Too bad my gold is not.
Hmm. I can't think of another MMO (at least that I've played) that has updated its character engine. Oh wait! EQ2 did. But I came along after that update, and as I recall, you could choose the old model if you wanted to. Again, even though the new models for my old WoW characters are not hideous, they just don't look right to me. It was definitely easier to create new toons than to revisit my old favorites.
The verdict? Eh . . . They're not horrible, but I prefer the way they looked before. Rowanblaze had a benevolent face, I thought, befitting a priest of the Light. Now, she looks just a little manic; her eyes are just a bit too open. Her face is rounder, which I suppose is true of all female humans. But it makes it look like the collar of her robe is just a little too tight. They shrank the shoulders just a bit, which I do like. Unfortunately, "Mutiny" in Uldum dropped me from their rolls. Her tabard was blank, so I removed it. I had forgotten the big gap in the front and back of the upper robe.
Hazelwingnut was always sensible, in contrast to typical gnomish whimsy. I always liked her inquisitive eyebrows and serious brown hairdo. And her green eyes. Now, her hair is lighter, her eyes are bluer, and her brows are not as arched. She looks more glum than rational.
On a side note wasn't the range of human skin colors wider before? I could have sworn there were dark brown skin tones.
On a different side note—though this won't be news to anyone who's been playing for a while—I was pleasantly surprised that my mount and pet collections are account wide, not just server wide. Too bad my gold is not.
Hmm. I can't think of another MMO (at least that I've played) that has updated its character engine. Oh wait! EQ2 did. But I came along after that update, and as I recall, you could choose the old model if you wanted to. Again, even though the new models for my old WoW characters are not hideous, they just don't look right to me. It was definitely easier to create new toons than to revisit my old favorites.
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This article from I Have Touched the Sky is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. If you repost part or all of the work (for non-commercial purposes), please cite me as the author and include a link back to the blog.
If you are reading this post through RSS or Atom feed—especially more than a couple hours after publication—I encourage you to visit the actual page, as I often make refinements after the fact. The mobile version also loses some of the original character of the piece due to simplified formatting.
This article from I Have Touched the Sky is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. If you repost part or all of the work (for non-commercial purposes), please cite me as the author and include a link back to the blog.
If you are reading this post through RSS or Atom feed—especially more than a couple hours after publication—I encourage you to visit the actual page, as I often make refinements after the fact. The mobile version also loses some of the original character of the piece due to simplified formatting.