One topic over which I sometimes differ with other MMO players is the idea of persistent worlds. Or rather, in what ways should the virtual worlds in MMOs should be both persistent and dynamic. The real world is not nearly as dynamic as people think it is, but neither is it static. Change happens slowly, like when you see new construction in your town. Quick, "dynamic" change in the real world is almost always catastrophic.
The above picture from Guild Wars 2 is a great example of the sort of thing I like to see in a virtual world. I noticed on a trip through the Grand Piazza of Lion's Arch that construction has begun on a replacement for the Lion's Court fountain destroyed by the Mad King around Halloween. I'm not sure when it started, but I am sure it will continue. Contrast that with the fallen statue of Danath Trollbane in Stormwind, still near the bottom of the moat over two years later. It is little details like this that ANet is getting just right.
The above picture from Guild Wars 2 is a great example of the sort of thing I like to see in a virtual world. I noticed on a trip through the Grand Piazza of Lion's Arch that construction has begun on a replacement for the Lion's Court fountain destroyed by the Mad King around Halloween. I'm not sure when it started, but I am sure it will continue. Contrast that with the fallen statue of Danath Trollbane in Stormwind, still near the bottom of the moat over two years later. It is little details like this that ANet is getting just right.
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