wonderfully ironic vision of a dystopian future where players of WoW are
I have helped and been helped by random strangers in WoW. Some have become friends. Just this last Sunday evening, another player asked me to help him kill Chet the Slime Breeder in the ruins of Southshore. I helped out, even though I had just turned the quest in. I say this now only because it makes me look good.
It comes down to this. It's easy to have a sense of community when your game is roughly the population of Walnut Grove, it is another thing entirely when it boasts the population of a major world city, or minor country. How many friendly faces do you expect to see in New York or Beijing? Why do you expect to see more in WoW? As a commenter on Tobold's post said, there are still a million people in WoW who want to be community-minded. But there are another 11 million that don't give a bear rump about you or your gaming experience. WoW really is a victim of its own popularity. (That's not to say the devs don't share the social responsibility.)
On a tenuously related side note, Muckbeast wonders about couples content, something that is near and dear to me and DGF. I hope that designers (please, Trion and BioWare) can include elements of the game that cater to this perhaps small segment of the population that wants small-group content. The rifts in Rift may help this a little, we'll see. And now another evening has come and gone, and I haven't played STO. : /