After months of buying game time cards for SWTOR, Scooter and I finally just subbed directly just after Christmas. (Yes, I know it's been over two weeks.) Despite its flaws, I enjoy story mode at least, and they've made it very easy to play the game for that. Amazing how if BioWare hadn't been so hidebound about which companions did what, they could have made stronger stories in the first place.
So the commitment is real. We'll be getting the HK rewards, and unless something catastrophic happens, playing as HK-55 come August.
One "downside"—if you can call it that—of having my lovely bride as a gaming partner is that I have become less social in games. Back when I first joined the World of Warcraft community, I was recruited by a RL friend, who then introduced me to his guild. I had an instant circle of friends. Sort of. You see, because of work changes, he ended up not playing at the same times as me, and then less and less altogether. I haven't even heard from him in years. Eventually, because my ties to that guild were tenuous at best, I ended up leaving the group and finding another, thanks to a friend I had met online. I've never stayed with a guild in a game for super long, though the ones based on external friendships, like fellow bloggers I have met through Twitter, etc., have lasted longer.
Having a ready partner for gaming means that I don't need to be sociable in order to accomplish my goals. At least not sociable with anyone but Scooter. We both fall into our natural introversion and just play the games our way. It helps that I got off the gear treadmill of raiding a long time ago. If it were otherwise, I am sure we'd be involved.
But I do miss the social factor. We had a pretty good thing going in TSW for a while, both with the Knights of Mercy and Beyond the Veil. We joined a SWTOR guild a couple months ago that I thought Belghast was involved with, but Scooter and I are almost always the only ones on. Which gives me guild wanderlust.
Ultimately, I am lazy. My lack of rock hard abs and dearth of recent posts on this blog are evidence enough of that. Would the benefits of a guild outweigh the energy costs? With increasingly elaborate setups (and interludes) for quests, both voice and even typed chat are a distraction I can do without. Scooter is an excellent gaming partner, and we tear through content—or not—at our own pace. But I still kinda miss having that external social element in my gaming.
So the commitment is real. We'll be getting the HK rewards, and unless something catastrophic happens, playing as HK-55 come August.
One "downside"—if you can call it that—of having my lovely bride as a gaming partner is that I have become less social in games. Back when I first joined the World of Warcraft community, I was recruited by a RL friend, who then introduced me to his guild. I had an instant circle of friends. Sort of. You see, because of work changes, he ended up not playing at the same times as me, and then less and less altogether. I haven't even heard from him in years. Eventually, because my ties to that guild were tenuous at best, I ended up leaving the group and finding another, thanks to a friend I had met online. I've never stayed with a guild in a game for super long, though the ones based on external friendships, like fellow bloggers I have met through Twitter, etc., have lasted longer.
Having a ready partner for gaming means that I don't need to be sociable in order to accomplish my goals. At least not sociable with anyone but Scooter. We both fall into our natural introversion and just play the games our way. It helps that I got off the gear treadmill of raiding a long time ago. If it were otherwise, I am sure we'd be involved.
But I do miss the social factor. We had a pretty good thing going in TSW for a while, both with the Knights of Mercy and Beyond the Veil. We joined a SWTOR guild a couple months ago that I thought Belghast was involved with, but Scooter and I are almost always the only ones on. Which gives me guild wanderlust.
Ultimately, I am lazy. My lack of rock hard abs and dearth of recent posts on this blog are evidence enough of that. Would the benefits of a guild outweigh the energy costs? With increasingly elaborate setups (and interludes) for quests, both voice and even typed chat are a distraction I can do without. Scooter is an excellent gaming partner, and we tear through content—or not—at our own pace. But I still kinda miss having that external social element in my gaming.
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This work is licensed under a Creative Commons Attribution NonCommercial ShareAlike 3.0 Unported License. If you repost part or all of the work (for non-commercial purposes), please cite me as the author and include a link back to this blog. If you are reading this post through RSS or Atom feed—especially more than a couple hours after publication—I encourage you to visit the actual page, as I often make refinements after the fact. The mobile version also loses some of the original character of the piece due to simplified formatting.








