You do not form a team working towards a common goal, you are forced to group with others who are also competing for individual goals.Samus brings up an interesting "fundamental" flaw in endgame raiding. He is referring to the way a group or guild must work together; but more often than not, individuals spend time without any reward for their efforts. DKP schemes are only a player band-aid for a faulty reward system design. Flaws in gear stats design can compound this, for instance when I was locked out of a loot roll in Ice Crown Citadel as a healer because the item had increased "hit," but there were no items that had a stat exclusively for healers. Occasions like that caused me eventually to forsake raiding altogether in every game I've played since. And it's a factor in my hesitance to run Nightmares in TSW, despite that they're smaller affairs.
Samus in a comment on Sheep the Diamond
I just finished reading Stubborn's post "A Resolution" about an ongoing situation in his now-former guild that probably didn't end when he quit the guild on Monday. In fact, it spilled out onto his blog repeatedly. The short version is that a small group of more hardcore/elitist members of the guild were conducting raids that, because of lockouts, ended up interfering with scheduled guild runs. Officers in the guild (apparently the GM is absent) did not handle the issue to Stubborn's satisfaction.
One of the clique of self-styled elites commented on an older post, "Our guild is like a big family. There is dysfunction at times. . ." Laughably, the commenter also took issue with Stubborn "airing out our dirty laundry" on his blog. Frankly, any time someone starts talking about "family" and "dysfunction" in a guild, it's probably time to go. But I refer you, Dear Reader, to my statement at the top of the right hand column. A bloggers blog what they want, and sometimes results are only obtained in the public eye and the light of day, rather than back rooms and closed fora. Now the dirty laundry has spread even further. If I still played WoW, I would be very interested in the name and location of this guild, so I could avoid it.
I've been part of guilds that had a certain elite group that pushed to do things that excluded others, but their numbers were usually insufficient to fully break off. A progression-oriented clique in a larger casual guild is a cancer that will only lead to trouble. Not that being progression-oriented is wrong, but they should find a guild that fits their needs rather than ruin it for everyone else. I think that progression guilds don't attract this sort of drama (though there's other drama) because casual players are rarely part of progression guilds, but progression players are often part of casual guilds.
If you want to raid, find a guild that’s serious about raiding to the level that you want. Anything else is just asking for drama.Stubborn lasted longer in that guild than I would have, I think. He also has advice for guild leaders seeking to prevent this sort shenanagins.
Gazimof, commenting on Stubborn's post