Rants tag

Rants, ruminations, and rambling remarks from my mad, muddled, meandering mind.
Showing posts with label Poppyshock. Show all posts
Showing posts with label Poppyshock. Show all posts

Sunday, August 25, 2013

A Scuffle in Tokyo

A bit of adapted fiction from my last NaNoWriMo. This one is for is Frank:
The Way teaches balance. There is Order in apparent Chaos, a duality of Nature: Light-Dark; Hot-Cold; Life-Death. However, the ordered mind recognizes that of these vectors, the "negative" is simply the absence of the "positive." There is really only Light, Hot, Life.

Truth: only people are chaotic in their dualities: Good-Evil; Innocence-Guilt; Mercy-Justice. These vectors are active. Evil is more than simply the absence of Good; and Good is not simply the absence of Evil. The Innocent must have Mercy. But for the Guilty, there is only Justice. That is balance. That is the Way.

The night was alive with energy, pulsing like the heartbeat of a great beast. It was a good night. And Hinageshi had long been a creature of it. The scent of food wafted her way from the nightclub district. Hinageshi inhaled deeply, closing her eyes. Her stomach growled, and she headed down the avenue toward the aroma.

The streets of Tokyo never seemed to empty. People laughed and dashed from this club to that bar through colliding techno beats. Hinageshi ran her fingers through her close-cropped green-and-yellow tinted hair. In some ways, she was downright conservative in this crowd. With the whimsical costumes sported by so many, no one noticed the punky girl with eyes that matched her hair and the tattoo decorating the side of her face.

Except the ones who did. She stopped at a snack stand, and caught a glimpse of them. Four punks; much like herself, truth be told. They ducked back, and she acted like she hadn't seen them, purchasing yakitori and moving on down the boulevard. She was clearly without companions in the crowd. She knew they were following, looking for an opening. Smirking to herself, she decided she would give them one. They could be yakuza; she hoped they were. Meandering down the avenue, she ate the kabobs.

She turned down a darker street, away from the crowd, as if heading home. It would be harder for them to disguise their pursuit. Indeed, she perceived that they had been joined by friends, making seven in all. So much the better. Ever the easy prey, she turned down another street.

"Hey, sweet thing," their leader called to her. "Don't you know it’s dangerous for a girl out alone in the night?" A couple of the others chuckled.

“Hey, I’m talking to you,” said the leader as he got closer.

Another thug called, "You need an escort home, little thing? We'll keep you safe."

At this point, she glanced back over her shoulder, "Somehow, I don't think so."

She picked up her pace. So did they. Ever closer they came. She glanced back over her shoulder again, a scared look on her face. Perhaps in another block or two they would give up and leave her alone.

But they continued their pursuit. Hinageshi started to jog, half a block more, then down a blind alley. It smelled slightly of rotting garbage and stale urine. The leader grinned like a predator, she was making it too easy. She reached the end, turned around, terror etched on her face. They had her cornered, and the yakuza moved in for the kill.

The leader grabbed Hinageshi by the arm. He pushed her up against the wall of the building.

"You shouldn't have run away like that, little thing." he said, still speaking as if to soothe. "We just wanna have a little fun." He moved closer to plant a kiss on her trembling lips.

She could feel the adrenalin surge, her heart beating faster, time slowing down. She saw all of them, gauged their positions relative to her and to each other. The precepts of the Way flashed in her mind. "In Chaos, Order. For the Innocent, Mercy. For the Afflicted, Comfort. For the Guilty . . .
"Justice."

The kata of the Way guided her body. The ebb and flow of thousands of battles of her forebears refined her movements. Allowing herself to be pulled closer to the leader, she drew one of her wakizashi from its scabbard hidden in her sweater. The terror he saw in her eyes evaporated. Two flicks—The Rising Tide—and the punk’s fingers were falling to the ground. He screamed. The others registered surprise, then confusion. Hinageshi's second blade glinted in the streetlight.

The second thug found his breath cut off, then his life, as Hinageshi’s blade passed through his windpipe—The Rushing Wave—on its way out the back of his spine.

The third tried to defend himself, drawing a Beretta that clattered to the ground, still gripped tightly by his severed fist—The Whirling Breeze—followed closely by his head. The fourth tried to flee—The Wind in the Reeds—but found himself unable to run effectively with no feet. Hinageshi continued her swing—The Sudden Calm—ending his misery.

The fifth thug had drawn a knife, but a series of downward strikes—The Hailstorm—deprived him first of of his weapon, then of his lifeblood. The last two had time to fully draw weapons, but wisely chose to run screaming into the night. Hinageshi let them go.

She turned to the leader, whose cry had faded to a whimper. He was on his knees, rocking. He clutched the stumps of his hands under his arms. His pants were soaked in his own urine. Looking up at Hinageshi in fear, he babbled, begging for mercy. Her yellow-green eyes stared down at him. Before relieving him of his head, Hinageshi leaned in close, and whispered in his ear, as if to soothe:

"For the Guilty, Justice."

Such is the Way.

Evil creatures from other dimensions encroach on our reality, hungering; befouling Nature, sowing disorder. Sometimes the World’s monsters don't come from another place. The Way answers them all.

Thursday, July 11, 2013

A Different Kind of Glow

Since I've been whinging about it for a few days, I thought I should announce that, last night, I finally got the Glowing Green Eyes for my Dragon character, Poppyshock. They dropped from a Genizah of the Crawling Plague after fighting Erbu Nasir, the Guardian of Pestilence, in the Shadowy Forest.
This means I'm basically done with the Anniversary Event, though I will try to get into Fusang this weekend to get that last Lore object on each toon; and the XP rate for the fights is still pretty good at this point—if button-mashing drudgery. . .

Tuesday, April 9, 2013

Finding a Voice: the Player Characters of TSW

While I consider The Secret World to be one of the best (if not the best, period) storytelling engine that I’ve seen in MMOs, it’s a little strange how my character has yet to say a single word in the entirety of her adventures... This game world and its inhabitants are so incredibly interesting, but I still don’t quite know who I am.
~Syp, When My Death Comes
Syp is wishing that his character could speak for herself. Seems that many—though not all—of his readers disagree; I happen to be one of them.

My characters' voices are different than whatever the devs and artists would think of. A perhaps ironic  example: I "pictured" Zen Rafell, my Smuggler in SWTOR, as having a gravelly voice like the guy in the SWTOR cinematic trailer, "The Return":
Contrast that with the actual smuggler voice in the game. He sounds reasonably tough in this trailer, but trust me when I say his milquetoast voice and tone made him practically unplayable for me:
I felt sidelined by some of my characters' voices in SWTOR, and even more so in GW2, where I can't even decide what they say. There is reasonable storytelling in both games (YMMV), but I don't feel personally involved. The less my character speaks, the more I can put my own reactions into the game. This may be why I feel such an attachment, even now, to my STO captains and crews.

I know exactly who my TSW characters are. Well, maybe not exactly. But we've settled into a comfortable relationship. And I hear their voices in my head. (That's sounds creepy, doesn't it.) I can imagine their voices clearly.
I hear my sister-in-law's low-toned Japanese when Poppyshock "speaks." Dortmunder has a baritone German accent (probably a Bavarian lilt, to be honest, since that's the region I have most experience with). And Lone Star Belle pronounces her words with a slight Central Texas drawl.
Some of this sense of my characters happened almost immediately. Other parts have developed over time, due to circumstances in the game or seeing their expressions. LSB, for instance, while always a strong female character, didn't start out a tough-as-nails gunslinger. But that came as I have played and shifted her weapons.
So in the end, while I have enjoyed those other games where my characters have voices bestowed by the developers, I personally prefer the times when I can interpret them my way. It makes them more real to me, not less. Maybe someday our games will be sophisticated enough for us to customize character voices the way we now customize their faces. Until then, I prefer that they remain the strong, silent type.

Wednesday, February 20, 2013

TSW Character Profiles: Poppyshock

I've finally started to write down the character profiles for my TSW toons. Here's the first:

Hinageshi "Poppyshock" Miyamoto
Hinageshi was born in Hachinohe, Aomori, Japan, but moved to Tokyo in her teens to study electrical engineering the University of Tokyo. Despite rigorous coursework and excellent grades, Hinageshi became involved in the Tokyo punk scene, cropping her hair and dying it a yellow-green and painting designs on her face on evenings out. On the night of the explosion at Orochi Tower, Hinageshi was visited by the Bees, followed a short time later by the monks of the Dragon. Having received training in Kendo in her youth, as well as her collegiate studies in electricity, Hinageshi took the Blade and Elemental Focus as her primary weapons. A sharp sword makes short work of undead and living flesh alike, but she takes every opportunity to bring Thor's Hammer down on her foes. Despite her rebellious appearance, "Poppyshock"—as she has come to be known—has a no-nonsense attitude, and a devotion to a personal code of justice that borders on the fanatical.

The original Poppyshock was a female Draenai Shaman character I played in WoW. I came up with the name while going through the baking/spice aisle of the supermarket. Hinageshi means "poppy" in Japanese and is not unheard of as a girl's name. Miyamoto is a Japanese surname meaning "(one who lives) at the shrine." Poppyshock is the character I tend to play when Sctrz is not available to play TSW.

More to come . . .