Rants tag

Rants, ruminations, and rambling remarks from my mad, muddled, meandering mind.
Showing posts with label Secret Monday. Show all posts
Showing posts with label Secret Monday. Show all posts

Tuesday, March 18, 2014

S(ecre)t. Paddy's Day

The Pain Train
There were just five Knights of Mercy who survived yesterday's green-tinted festivities to show up for our weekly get-together: SypScooterTenten, Mogsy, and me. Monday evening counted as part of TSW's Scenario Weekend, promoting these (somewhat) randomized instances with 150% Aurei of Initiation rewards (commonly known as "Oreos"). Tenten declared that he wanted to run Hotel Group Normal to complete the "Warriors of the Dawn" achievement, and we ended up running all three scenarios (Mansion and Castle are the other two) at that level. I feel the need to briefly explain that the three locales are places encountered in each of the major regions of the game, but modified for the purposes of the scenarios, which are meant to prepare both the players and the characters for the upcoming Tokyo "expansion." The goal is to keep as many "survivors" alive until the end of the scenario, which lasts several hours in-universe. Each successful scenario lasts about 21 minutes in real time. If all the survivor NPCs are killed, the scenario ends immediately in a failure.
Ready to RumbleAnd all I got was this . . .
Meanwhile, I had to scramble to put together something for St. Paddy's de la mode, which led to this rough-and-tumble get-up. It fits the battle axe (hammer) I wielded all evening, bashing the bad holograms. For my efforts, and the efforts of my comrades in arms, we all got the "Warriors of the Dawn" achievement and accompanying T-shirt. In addition, Syp earned enough Oreos to purchase an epic Shotgun weapon.
~~~
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This work is licensed under a Creative Commons Attribution NonCommercial ShareAlike 3.0 Unported License. If you are reading this post through RSS or Atom feed—especially more than a couple hours after publication—I encourage you to visit the actual page, as I often make refinements after the fact. The mobile version also loses some of the original character of the piece due to simplified formatting.

Tuesday, March 4, 2014

Just Another Manic Monday

Look at those awesome Knights of Mercy. They look ready to take ready to take on Lilith herself. But first, the Nightmare Haugbui Jarl.

Yeah . . . not so much. A few of us need to round out our blue gear and perfect our rotations, methinks.

OK. Let's run Elite Hell Raised. Ahhhh, much better.

Flappy? No Sweat!

Up next, Tenten with a report on the Darkness War. . .
~~~
Creative Commons License
This work is licensed under a Creative Commons Attribution NonCommercial ShareAlike 3.0 Unported License. If you are reading this post through RSS or Atom feed—especially more than a couple hours after publication—I encourage you to visit the actual page, as I often make refinements after the fact. The mobile version also loses some of the original character of the piece due to simplified formatting.

Tuesday, February 25, 2014

Secret Monday and the Alliance of Awesome

I thought I was going to be the first out of the gate with this. But when you actually have to put on pants to go to work, you sometimes miss the scoop. Both Syp and Tententacles have already posted about the exploits (or lack thereof) of the Knights of Mercy on last night's Secret Monday session. In fact, I'll be damned if Tenten didn't take my intended tack and introduce some new players on the team. Syp is in full-on tourist mode, with some excellent shots of various details in Manhattan.
Our little group looks quite impressive in the harsh headlights of an abandoned car. And honestly, we do pretty well against the trash and mini bosses of the NYC raid. Of course, we are no match for Mega-Cthulhu with only eight undergeared characters. But we look good, and as Fernando would tell you, that is of utmost importance.
Speaking of looking good, let's interrupt this regularly scheduled post with another regularly scheduled post: Monde la mode. With the black turtlenecks now dropping from Flappy's bladder sac (wth?), there is finally something that looks good under the ritual coat. (I've heard that the black items used to be available for purchase with 3rd-Age currency, but are now only available from gutting the Flapmeister.) Dortmunder started out the evening in an all-black mixed ensemble, but later switched to match Dex-y's coolness. (Yes, as mentioned before, Scooter and I are THAT couple.) Thanks to the Secret Store selection introduced for Valentine's Day, you'll notice the wedding bands we now sport on our left hands in the left-hand pic.
A couple weeks ago, at the suggestion of Scarybooster, several different intersecting communities formed a more formal relationship that has become known as the Alliance of Awesome. I am technically part of at least three of these guilds, though I am only active in the Knights of Mercy. There are several benefits to this alliance; for instance, increased communication and coordination between these communities. Also, as folks migrate from one game to another, they will find ready groups of friends, even if their own guild is not active in the game. And the guilds that are active get an influx of interested players. KoM has migrated our TS activity to that of Multiplaying, and in the process "acquired" some new blood, in the persons of Zelibeli and Winin. Zeli just started a new character last night, and Winin is in Blue Mountain.
After our tourism raid—and a Flappy run wherein Dortmunder the healer got separated from everyone else—a few veteran KoMies joined Winin in a run through Hell Raised, the dungeon instance anchored in Savage Coast. He picked up quite a few nice pieces, including the awesome "Soul Crusher" hammer. Anyway, welcome to Winin and Zelibeli, and thank you for graciously hosting the Knights on TeamSpeak.
~~~
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This work is licensed under a Creative Commons Attribution NonCommercial ShareAlike 3.0 Unported License. If you are reading this post through RSS or Atom feed—especially more than a couple hours after publication—I encourage you to visit the actual page, as I often make refinements after the fact. The mobile version also loses some of the original character of the piece due to simplified formatting.

Tuesday, February 18, 2014

Secret Monday: The Big Apple Takes a Bite Out of Us

Despite a little confusion and slow start, Secret Monday was full of activity. Unfortunately, Syp had to bow out early due to ailing offspring, but we hope he can join us next week. The rest of the Knights of Mercy got on about an hour before Flappy was scheduled to start, split into a couple groups and nailed the Mansion Scenario. (I won't say on what difficulty, but it wasn't Novice.) I had Scooter, Ocho, and Piddy in my group and we rocked it, even though I had severe enough lag that I got booted from Team Speak. Then it was time for Flappy(!), which we also rocked, though of course we had plenty of help from a very large group of people. Sorry, no pics of Flappy from tonight, but here's one from my first foray into the instance on LoneStarBelle when I happened to see Klaus Von Richter (a pillar of the Twitter RP community) running past.
Oh hai, Dr. Richter!
Both Dex-y and Dortmunder got black turtlenecks from the writhing bladders that Flappy drops, which is cool, since Scooter and I are that dorky couple that often wear matching T-shirts. Ocho was the big winner though with a pair of Night Vision Goggles. I'd have a Monde la Mode shot, but I forgot again; and now it's late. Ocho then had the bright idea of checking out the NYC Raid. What follows is a series of shots from our trip through downtown to Times Square, which Ocho assured us is very faithful to the real thing, right down to some creeps you might actually find in the Big Apple.
She's so sexy when she's blowing filthy creatures away!
This first shot shows our only two actual female players in the cabal: Laeyn (Mogsy) on the left, taking the heat off the rest of us; and Dex-y (Scooter) on the right, bringin' da forty-five caliber pain! I believe that's Thermic (Mr. Mogsy) there laying down on the job. Maric and Tenten rounded out the group, as seen below.
Maric, what did you do to piss this guy off?
It didn't take long to get to the final boss (though we did die quite a few times on the way). These pics don't even do the environment here justice. Funcom has done an incredible job with this raid (not to mention the rest of The Secret World.)
You don't look so tough!
We had absolutely no hope of defeating Mr. Grumpypants, given that we were three short and barely geared for nightmares. But it was fun running and spamming F12 to get all the screenshots we could before dying.
Come on guys, we can take 'im!
We totes look like we're ready for him. No? Not even close?
Hey, did any ever tell you your face looks like a spikey—
The halo around Dortmunder's head signals his impending demise, yet again. But that shot alone was totally worth the repair bill.
I was too dumb to live.
Haha, dead before I even hit the ground.
~~~
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This work is licensed under a Creative Commons Attribution NonCommercial ShareAlike 3.0 Unported License. If you are reading this post through RSS or Atom feed—especially more than a couple hours after publication—I encourage you to visit the actual page, as I often make refinements after the fact. The mobile version also loses some of the original character of the piece due to simplified formatting.

Tuesday, February 4, 2014

Secret Monday: Struggling With the Statuary

Last night was the night! Time for Dexy to face Uncle Oscar. While the rest of the Knights of Mercy ran scenarios, Scooter geared up and gathered the build she needed to take down the Gatekeeper. Magnetic Wipe, with its included purge, was the key ability in Dexy's Ele/Pistol build for the second phase of the DPS fight. Lots of dancing, throwing fireballs, and the Blam! Blam! of Dexy's Big Forty-Five.

In the end (of about two and a half hours), Oscar gave Scooter the golf clap and sent her packing.

For Monde la mode, Dexy looks ever-youthful—and ready for her Struggle with the Statuary—in her Streetfight Hoodie from the Fist inner wheel and grey-blue Cargo Pants from Pangea, along with large red-frame shades, red lace-up gumboots—and Streetwear Samurai headphones, so she doesn't have to listen to Dortmunder's armchair quarterbacking.
~~~
Creative Commons License
This work is licensed under a Creative Commons Attribution NonCommercial ShareAlike 3.0 Unported License. If you are reading this post through RSS or Atom feed—especially more than a couple hours after publication—I encourage you to visit the actual page, as I often make refinements after the fact. The mobile version also loses some of the original character of the piece due to simplified formatting.

Tuesday, January 21, 2014

Secret Monday Was a Nightmare

The Knights of Mercy met yet again for Secret Monday. Scooter took the night off due to an early morning, and so I was "bach-in' it" for the evening. With Syp having just completed the Gatekeeper challenge, we gathered up the first 5 Knights that came on and decided to cut our NM teeth on Polaris. FOr me it was the first time in a Nightmare level, and wow, they aren't kidding with the name. In all honesty, we got our butts handed to us repeatedly by the first very first boss. Syp's GK victory had occurred so early yesterday that he was fighting a losing battle with the ZZZ Monster, and bowed out before we got locked out of the Instance.
Hey we're all wearing Orochi Uniforms; what could go wrong?
By then Pid was on and we decided to knock out a filth run one-shotted the first couple bosses, and then came up against our second serious challenge of the night. The filth puppy wasn't the hard part. Flappy pooping all over the group proved our downfall.

I've got a little criticism for Funcom on this particular event. To engage the players, you need high intrinsic rewards (e.g., fun, novel gameplay) and/or high extrinsic rewards (e.g., loot) The current Nightmare "Enter the Filth Phase 2" provides neither. The fights were fun, in the regular version, but quickly became repetitive. The fight in the NM are not more fun, just more challenging, but the loot is not commensurate with the increase in effort. Funcom needs to either bring the rewards up to at least the equivalent of Elites—or better yet, NM, or revamp the fights completely, or those tentacles will still be there months from now. I'm guessing it would be easier to change the loot table.
Action! Sorry, WickedTryx was offscreen.
Not wanting to end Secret Monday (or this post) on a low note, we decided to run a scenario (that I didn't get any pics of) without the Uniforms on. We had a blast blasting stuff in the Castle.

I also wanted to say—and I may elaborate later—this is what guilds are for me, a group of friends that get together to help each other, cheer each other on, celebrate our victories, and laugh through our defeats. Basically, to have fun. Any more serious tone would be (has been) a turn off. If I want to feel like I'm working, I'd rather get paid for it.
~~~
Creative Commons License
This work is licensed under a Creative Commons Attribution NonCommercial ShareAlike 3.0 Unported License. If you are reading this post through RSS or Atom feed—especially more than a couple hours after publication—I encourage you to visit the actual page, as I often make refinements after the fact. The mobile version also loses some of the original character of the piece due to simplified formatting.

Wednesday, December 18, 2013

Secret Monday: Dortmunder's Destroyers

Far be it for me to claim ownership, but the Knights of Mercy did pretty well this past Monday evening. A hiatus from the Slaughterhouse may have helped, but two smooth runs through the Ankh Elite and Hell Eternal boosted our confidence. In addition, we checked one more block on Syp's Elite dance card, and finished off Ocho's, who [EDIT]is now ready to confront ran circles around Uncle Oscar. Not much say about the fights, but I got a couple screenies.
Mogsy didn't take kindly to Dr. Klein's shenanigans, and taunted him into coming down and fighting Dortmunder's Destroyers himself, upon which the team lived up to its name. Game. Set. Match.
With a slight change to the line-up, the Destroyers quelled an attempted overthrow of Hell, leaving Theodore Wicker to pick up the pieces. (We kind of look like Power Rangers in this pic.)
In this pic, we see just how unimpressed Wickedtryx is with the soon-to-fall angel, Eblis.
Since Everything Is True, you can't go wrong with wearing a Secret World T-shirt in the Secret World.
A little bit of de la mode, even though these weren't from Monday. First, Dortmunder sports a tropical vacation get-up, while Dex-y wears an outfit that reminds me of a rainy afternoon.
In the last week, we also finished the last of the issue achievements: Digging Deeper (Issue 2). Dex-y wears those headphones much of the time now, so she doesn't have to listen to Dortmunder.

Thursday, December 5, 2013

Secret Monday: Slaughtered

This somewhat delayed post is brought you at the behest of my BtV crewmate, Galactrix, who doesn't want to go a week without an update from Secret Mondays and the Knights of Mercy.

As I mentioned last week, the only thing standing between Double D* and the Gatekeeper is the Slaughterhouse, which Tententacles had graciously volunteered to tank for us. After making some plans on Twitter in the morning, Fire Team Bravo met up outside the Agartha portal at 8:30 CST and plunged in. Tenten tanked, of course. And I healed while Scooter, Ocho, and Syp brought the pain. We made short work off the first boss, Psychoassailant. Well, after wiping once or twice.
Have you ever tried to get blood out of a hoodie?
NKL-107 was a different story. This boss is notorious for being the hardest in the Elite Dungeons. Reading up on the forums, there are, of course, people who say he's not that hard and the rest of us just need to learn to play. Those people are assholes. Of course we need to learn to play. However, just because they may have figured it out already doesn't give anyone the right to belittle other players looking for help. Not that I think NKL needs to be nerfed or anything, but it is weird that this fight seems more difficult than the rest of the Elite dungeons, by a wide margin—including the rest of the Slaughterhouse.

Anyway, I had been through the dungeon at least once with LoneStarBelle and members of Beyond the Veil, led by Galactrix. The tactics we used were different than what Tententacles was accustomed to. Tenten's strategy involves ignoring the adds (here I am assuming you are familiar with the fight) until NKL goes into his kill-everything plasma burst, then drag the adds into the "meatlocker" at one corner of the room. This seems like a viable tactic at first. But then we always seemed to get too many adds and a few would break loose and kill the healer, or one of NKL's other abilities (10,000 Volts) would one-shot the tank and then the healer. We tried many times to do it his way; Scooter said it was about two hours.

We then attempted to use Galactrix' method. I may not have explained it very well, having only seen it in action once or twice. But it involves having a second tank drag two or three adds off right away and shut them down with DPS in the meatlocker, then rinse and repeat until most or all of them are kaput. In this method, little damage is done to the boss until the adds are all out of the way. This also seems to delay the plasma burst boss ability until near the end of the fight, but that only be my perception.

In both strategies, controlling the number of active adds at any given time is critical. Too many adds can overwhelm the tank's ability to keep aggro, and the healer is usually next in line on the aggro table. I don't know for sure, but the 10 Kilovolts one-shot may hinge on the number of active adds, as well.

In any event, we were unsuccessful in bringing down NKL-107 on Monday night, even after Mogsy stepped in to tank, with a minor shuffling of roles. We'll make another attempt this coming Monday, if my KoMies are willing.
Cleaning up Egypt took a little elbow . . . grease.
This week's Mon de la mode is brought to you by Aten Glitch, the amazing new fashion sensation that renders part or all of you invisible. Yes, as you can see, donning my Desert Dress Casual shirt led to the disappearance of my elbows. And you know it was real because even my shadow had no elbows. This was seen by my compatriots and was verified by Tenten on his own character, Chucho.

*Dex-y and Dortmunder

Tuesday, November 26, 2013

Secret Monday: Cast Off Works of Darkness, and Put on the Armor of Light

I wasn't going to write about Secret Monday because I felt like I was barely on last night, but Ten Tentacles and MMO Gamer Chick inspired me. Scooter and I finished two of our last three Issue missions on Dex-y and Dortmunder, just as the rest of the Knights of Mercy were coming online. For Dortmunder, I still needed Darkness War Elite, and both Dex-y and Dort need Slaughterhouse before confronting the Gatekeeper. With Thanksgivukkah this week, our schedules are a little wonky, and Scooter bowed out of the KoM speed-record-breaking trip through Darkness War. I felt a little bad getting help from my friends and then not sticking around, but my departure did make room for Ocho to join the group for a breezy Ankh run.
Hey! That's not my Interface!
According to Tenten and Mogsy, the conversation after I logged off turned to the Augment system and the enormous grind for AP it is. Like me, Mogsy is not really focusing on it right now, because she is not finished with the regular ability wheel either. While I am sure there are obsessive fans who will have their Augments complete before Tokyo opens, I believe the developers' intent is for the Augment system to serve as a point sink for the foreseeable future. That is, player characters will not need to be decked out in full top tier augments and gear to do well in Tokyo. Missions in Tokyo will also be a significant source of points, so players will have the opportunity to fill in their aux and aug wheels organically rather than grind specifically to get them.

Props to Tilty and crew for fixing a few quality of life issues and player requests in the latest patch, including the proper stacking of disassembled mats, weapon skins in the Secret Store, and (ironically) hiding weapons out of combat.
The Power of my Shotgun compels you!
Mon de la mode was not that avant-garde for me, as I spent the evening in Exorcist garb, even though I was not the group healer. Thanks to Mogsy for the top pic, and Tenten for the one directly above. Also, thanks to Maric and Thermic for filling out the DW group.

Tenten promised to tank a Slaughterhouse run next week for me and Scooter. I'll likely heal, rather than DPSing as I did for DW. Then I am planning to do the Healing version of Gatekeeper, since I did DPS on LoneStarBelle. I think I will also research a bit more prior to meeting him, so I can optimize my build and strategy ahead of time.

Tuesday, November 19, 2013

Dex-y's Midnight Runners Ride Again

Tag Team Tenten Tossing
Scooter and I are still working through the TSW mission achievements. On Sunday evening, we ran through "All Roads Lead to Rome," from Issue #4, Big Trouble in the Big Apple. The Roman ruins are my nomination for the creepiest place in The Secret World. Running around through pitch black halls with undead familiars suddenly scurrying past (granted, without attacking you) is definitely up there past the Black House and the Nursery in my book.
Dortmunder Creeped Out
Secret Monday was another rousing success, with the Knights of Mercy fielding two full teams in the Venetian Scenario rooms. We decided that Duo Elite is a great way to farm "Oreos." We tried to queue for Nightmares (which had been done successfully by Ocho, who has yet to meet the Gatekeeper), but the Scenario console would not permit it. Meanwhile, Syp may or may not have forgotten something. . .
Yeti: Is it a little drafty in here?
We switched it up slightly this week, with Grace joining Fire Team Bravo (Hey Tenten! how did we end up second string?), and Syp going over to FT Alpha. Knowing the fights (even with variables) shows in our successes, with Scooter and I earning more than enough Oreos to get our Council certification on Dex-y and Dortmunder.
Fireteam Bravo, led by Bret Michaels
Mogsy then swapped with Grace to tank The Facility as Laeyn, with Dex-y, Ocholivis, and Chucho running guns, and Dortmunder healing in the Blood-Fist Way. We had some fun at the end, bouncing off the windows as seen in the pic at the top of the post; though Mogsy got a better shot. As you can also see from the pics, Mon de la mode was a mixed bag of TSW awesome. I didn't get any shots just of Dex-y and Dortmunder, but this way you can get feel for how we roll in KoM. [Edit: I do want to point out Dex-y's Warlock outfit, which she completed just before we started running Scenarios.]
Seconds before the Facility broke into the Harlem Shake
After several wipes, we decided the Contact Core fight required a change of costume, which you can see below. Unlike some recent trips through Elites—including Scenarios earlier in the evening—the Facility proved difficult to get through. But we did finish, sometime after midnight, local; hence the post title. In addition to the above-mentioned window bouncing we did one last pose before returning to Agartha. When I asked for an action pose, this is what Laeyn gave me:
That's how she taunts the boss.
P.S. Like Ocho, if you're not checking my pic mouse-overs, you may miss something.

Tuesday, November 12, 2013

Secret Monday: Just What Are These Venetians Up To?

Ermagerd, 500th Post!!
Fezzik said people in masks can't be trusted.
Because of busy weekend activities, Scooter and I didn't get around to running the new Scenarios until last night. As it was, even though normally we're online quite a bit earlier than the rest of the Knights of Mercy, it didn't work out that way last night, and we basically only had time to organize/empty out inventories before starting the big event. The usual suspects trickled on and we formed like Voltron. Able team consisted of Tenten, Syp, Ocho, Scooter, and me. Baker team was headed up by Mogsy, with Grace, Pagan, Pid, and Mr.Mogsy in tow. LOL We have such awesome Matrix names. We seem to have divided up this way a lot lately, I think Able works well together, and I appreciate them putting up with my occasional noobishness. (Noobality? Noobosity?)
Let's just go with idiocy.
In any event, Able ran through the normal duo version of each Scenario. In case you haven't done them yet, they are roughly the same Scenario in different locales, find and protect two or three groups of survivors from several waves of nasties, at either the Hotel Wahid, the Franklin Mansion or the Castle Dracula. We did OK, getting Silver for the first two, and Gold for the Castle, once we had a better handle on how things flow. As Tenten said last night, "Any Scenario you can walk away from is a success." But considering we were running a group of five through a Scenario supposedly tuned for two, saying the scenarios are difficult is an understatement.

Needless to say, the Scenarios require yet another re-analysis of one's deck and talismans. DPS used to "all attack all the time" in Elites and Nightmares will find their health woefully inadequate, since normal group mechanics don't apply. Tanks won't have too much problem, but may need to up the DPS ante and grab a few self heals. This is definitely where a hybrid "Unity" build will be handy. Healers probably already know they need to switch it up.

But even with that understanding, the Scenarios are difficult. So much so that the forums have blown up with criticism of the design that Joel Bylos himself has seen the need to respond. Unfortunately, his response was tantamount to "L2P nubs," which the playerbase didn't take kindly to. I pondered it a bit after having run through last night, and here's my thought: these Scenarios are supposed to prepare us for Tokyo. Much like Elites, the Gatekeeper, and Nightmares, players will not be able to stroll in and Pwn the content the first time through. Where would be the fun in that? The gear (Augments) and skills necessary to excel in the Scenarios is contained in the scenarios themselves. Purple 10.4 gear would probably help, too. Perhaps a fully augmented team with plenty of experience will have not trouble with it, but folks going through for the first or the tenth time will not be so fortunate. Nor should they be.
I've got a lovely bunch of coconuts!
Not that I don't have issues with the Scenarios. The whole thing reminds me of The Indiana Jones Adventure at Disneyland, a ride touted as a grand new thing with random variable elements that meant no two trips through would be the same. Except that all the random elements were dressing, and some were so complicated that the ride frequently broke down and remained closed for hours and even days. Eventually, the variables were pared down. Not that it's not a fun ride; I go aboard whenever I visit Disneyland. But from a rider's perspective, I don't think it was that innovative, and Pirates of the Caribbean and the Haunted Mansion are still my two favorites.

So far, we only have one basic Scenario: Round up survivors and protect them from the angry hordes. The scenery changes and there are other variables, but it's all the same ride. I have to assume there are more waiting in the wings, because even with random weather and other variables, I can't imagine this holding anyone's interest for long before it turns into an unpleasant—yet unavoidable—grindfest.
Guarding the survivors . .  in STYLE!
For those of us who have not completed the Ability Wheel or the Skill Table, the Scenarios and Augment system present a dilemma: where to devote SP and AP. If my theory of the scenarios requiring Augments for major pwnage is correct, I don't know if it would be better to perfect and Augment a Scenario Deck or continue plugging away at the Wheel. One hundred ten AP can go a long way around. I also have yet to find out if the augments are permanently tied to individual abilities, or if they As Magson elucidates in the comments below, Augments can be swapped in and out like talismans, weapons, and abilities themselves. Of course I prefer the latter case, because 110 AP is also a lot of points to waste on an accidental misapplication.

All in all, though, I think the Scenarios are a great addition to the available activities in The Secret World. I just hope that Funcom quickly builds on this momentum. Again as Tenten has said, "Welcome to Venice, bitches."

Tuesday, November 5, 2013

Dex-y's Midnight Runners

"I can't hear anything in this stupid thing!" "What?"
After yesterday's rant, it took Scooter and me almost two hours early yesterday evening running down Incognito for the Head-O-Lantern (shown above) which completed our Samhain 2012 achievements. I found a map online, marked the spots on my own in-game map, and just started running around the circuit. Eventually I found him, not far from where Scooterz had parked Dex-y, actually. On the one hand, it's awesome that Funcom didn't make last year's achievements "feats of strength," and unobtainable to newer players and veterans who were lackadaisical. On the other hand, the costume reward for the Hop-tu-naa, Trol-la-laa meta-achievement is the same Baron Samedi outfit you get for completing the Cat God mission chain, which is part of the meta-achievement. In other words, no reward at all.

As we waited for the usual suspects to log on, we found a few straggling lore pieces in Kingsmouth and Savage Coast (with the help of unfair.co). As detailed by Tententacles, there were again enough folks to split into two groups and run NM Cat God. Our group (Syp, Mogsy, Mr.Mogsy, and us) managed two full runs, in which I obtained the Amethyst Mouser, and Scooterz rounded out Dex-y's weapon set with a 10.1 Assault Rifle (having gotten purple Pistols on a prior run. Unfortunately, on our third run, a major lag spike during the third and final Cat Sidhe phase ended with a server kick, and we were booted to the outer world.

No one from our group was interested in another attempt, so we reorganized the groups into a run at The Ankh Elite and a NM Filth run. Dex-y and Dortmunder still need several Elite instances before we can take a run at Oscar, and our fellow Knights of Mercy were happy to help us out (I think). In any event, it was the smoothest Ankh run I'd ever been through, with only a couple deaths and a couple full wipes. I healed on Dortmunder, with Mogsy tanking. Scooter, Maric, and Grace brought the pain. I picked up a blue Rifle, and a couple tanky talismans.

After that, we split up again, with Maric and Grace joining the Filth run and Mogsy—I'm not sure what Mogsy was doing. Scooter and I returned to Blue Mountain, where we are finishing up achievements; Dex and Dort having skipped out on Solomon Island as soon as we were able. In QL 10+ gear, even the Ak'ab—while a nuisance—are not particularly difficult to deal with.

Several ironies of my post title:
  • The man who came up with it was unable to run with us last night.
  • We fully intended to run past midnight, as we had last week, but only lasted until about 11p.m., our time.
  • Scooterz and I were still the last ones online, which almost never happens.

Tuesday, October 15, 2013

Secret Monday: Run Like Hell

I wasn't going to write about Secret Monday with the Knights of Mercy, primarily because I didn't get any great screenshots. (I stole the shot below from Syp's Bio Break.) However, I feel the need to clear up a couple inaccuracies.
A Stylish Yet Motley Crew
First Syp, then Ten Tentacles reported our successful, though slightly bumpy trip through Elite Hell Fallen, the second of TSW's Hell Dimension "Dungeons," and the last dungeon that can be completed in "Normal" mode. (The three Transylvania instances are Elite/Nightmare only.) Since I have another character already eligible for Nightmares, my fellow bloggers understandably forget that my doppelgänger, Dortmunder (above second from left, in red), had only done two Elites prior to last night. This was also the first time run-through for Dex-y (Scooterz) and Ocholivis (Ocho of Casual Aggro, both on the right). Rounding out the group were Chucho (Tenten, far left), and Yeti (Syp, center). Maric, Pid, and Wicked were on but ended up pugging Lairs, I think.

Since Mogsy (KoMie tank) and her hubby (Komie healer) were off frolicking with the Kennedys, it fell to Chucho to be our APC, and I took on the ambulance role. Contrary to popular belief, this was not my first rodeo in the healer's saddle, even in TSW. However, the build (and gear) I was looking at when I switched to "Healing" was obviously less than adequate for a trip through Hell. I took some time (and extra AP) to put together something that just might do, and off we went.

The funny thing is that my first advanced Templar deck was the Preacher, which I had expected to be a healing deck, but is actually more like an Affliction 'Lock: very DoT heavy. Once I realized it wasn’t for healing, I was too far along to stop. Then it seemed like KoM needed more tanks, so I took up hammers for a while. Dortmunder is a mess of disparate abilities, really. But I think I shall devote points for a while to the healing arts, since Tenten is clearly able to fill in as Tank. No hurry, Mogsy, we got this.

I gotta say there are fights where being the healer is by far the easiest role. While the leader explains the fights and which mob to hit when; I just have to keep focused on the tank, occasionally throw a heal at a DPS, and stay out of the fire. OK so maybe it's not easier exactly, but the focus of the fight for a Healer is very different from DPSing or Tanking.

Anyway, some of the fights gave us a bit of trouble. But we finished most in a single attempt, which is excellent evidence of the skill of our DPS (since the Tank and Healer were duffers). As I improve, Tenten will be able to drop his health down to a reasonable level, and generate more damage/hate.

As I was thinking about this post though, I was reminded how awesome it is to have a great group of friends to run around with. Many thanks to all my TSWeeps.

Monday, September 23, 2013

Filthy Monday (slightly NSFW)

The next phase of the Whispering Tide event is upon us, and the Knights of Mercy were up to the challenge. With the filthy portal breached by the 3rd Age Guardian, Beestung members of the secret societies could investigate the source of the Filth in Agartha. Several creatures attempted to either prevent us from getting to the bottom of the problem, or maybe they were just looking for new recruits of their own.
Clean-up on Aisle Seven!
Mystery solved, we made our way to Kingsmouth to take the challenge posed by the Draug in the Lair area. Many deaths and repair bills later, we had gotten two of the three missions completed and were ready to call it a night.
Kingsmouth Beach Party
Ever fashion forward, Laeyn stepped out in style. . .
Très de la Mode!
. . . while Dexy and Dortmunder went with the more traditional Transylvanian Village Garb.
The Couple That Plays Together . . .