You have, in arguments like this, a number of people who proclaim how incredibly social they are, how they love being social, how, to them, being social is the whole purpose of the game.
And then they go around and say that when they played Guild Wars 2 they didn’t talk to anyone, didn’t make any new friends, and considered all the other players around them as nothing more than NPCs. They go on to say how they’re pretty much only social when they’re forced to work together with others. . .
In Guild Wars 2 socializing is much more organic where in other games, to me, it often feels artificial.
~Ayane, commenting on Syp's "Playing Together Alone Together"
My own comment followed:
Just last night, my lovely bride and I were attempting to reach the Breached Wall Vista and Skill Point. There were several people who helped out a lot encouraging us, helpfully showing the way, and fighting together to get through the jumping puzzle; and yes, we used chat/say. Another player with a funny name fought alongside us in a dynamic event. I complimented him on his cleverness, and he thanked me. Not long after launch, my guild was doing the Weyandt's Revenge jumping puzzle in southern Lion's Arch. A random player spent almost hour illuminating the pitch black cavern so stragglers from our group could get through. These are just a few examples of highly social behavior, not forced by the developer, but encouraged through the removal of competition over resources.
Contrast that with my weekend experience in WoW, where I never saw another person talk, was constantly irritated by inconsiderate players taking resources or quest items as I fought right next to them, and forced to choose between old friends and new allies, by the DEVS.