After a yummy breakfast together at Cracker Barrel on Saturday, Scooterz went out "gathering" with her daughter for most of the day, which left me ample opportunity to run around Solomon Island and complete achievements for the Secret World Halloween event (a.k.a. Samhain). On LoneStarBelle, I hooked up with
Galactrix,
EmDash, and
Mith to run a couple instances of the Cat God Nightmare (actually fairly easy), and then tried to complete the NM Filth run in Agartha (not so easy).
After Mith and Em took a break, Galactrix and I did the Spooky Stories missions. Try as I might, I can't think of a really efficient way to do those. Regardless of the order in which you pick them up, you'll be running back and forth across the island—multiple times. Perhaps this is by design, but it's a little out of step with the normal mission flow for TSW, in my opinion. Xander and Antida showed up to do some of the missions and spotted Incognito (a miniboss needed for one of the Samhain 2012 achievements), and we jumped in on that. The rest of my 9ish-hour play session was spent with Galactrix and Gigabyte, trying to get that last Bloody Pumpkinhead from one of the Trick or Treat bags for the final achievement LSB needed, but to no avail.
StartRant:
Over a few posts the past few weeks, I had a discussion with
Balkoth about
random number generation as a loot delivery system, and am at this point willing to concede that the current raid loot system in World of Warcraft is sufficient for their needs over there; though in the past, it was not nearly so. However, I am still a player in favor of steady, measurable progress in a game that reflects the amount of effort I have put into it. Levels are one way to achieve this. Tokens and other currencies are another. Dice rolls and slot machine mechanics are
not. Turning a piece of RNG loot into an "Achievement" that is also part of a "Meta-Achievement" is the worst sort of Skinnerian game "design." And that's exactly what we have here with the Bloody Pumpkinhead—and to a lesser extant, the Incognito Head-O-Lantern. Killing a bunch of NPCs in Blue Mountain does nothing to increase my skill at my current "level" in the game (running Elites and Nightmares). And while there is XP to be had in doing so, it is negligible compared to, say, farming ice creatures or running the Issue 6 and 7 missions.
So there I am, like an addict in a casino, hoping for that rare drop; not even so much for the item, but in order to complete the Achievement—that is not really an achievement. Now, you may be saying, Dear Reader, that the effort I put in to get the bloody pumpkin
is the achievement. But I will tell you why it is not, and why I hold the opinions I do regarding RNG loot. Some player, somewhere in TSW, strolled into Blue Mountain after the recent patch that fixed the loot tables to include the bloody pumpkin and got it in the first bag they received. Did they achieve something more than me? Something less? Did their speedy receipt reflect anything about their skill as a player or progress as a character? Would you consider a lottery winner to have
achieved anything? No, not any more than the hours I spent and dozens of bags I opened reflect any real achievement. Receiving a randomly generated, low-drop-rate bit of game fluff is not an achievement.
Even when the loot is of practical value, like a weapon or other stat gear, I hate playing for the purpose of acquiring said loot. If it comes to me (or not) during the course of something else I doing that
is fun, so be it. Doing something not fun for the purpose of getting loot is a grind. A chore. A job. Not a Game.
How fun is hunting for Trick or Treat bags in Blue Mountain? The second I got the bloody pumpkinhead (as seen above), I stopped actively doing it. Scooterz and I (on Dortmunder and Dex-y) did finish the mission we were on, and did kill more Kitties of Ulthar, and did get more bags. But at the end of our session last night, we passed them all to LoneStarBelle, who also finally got the pumpkin and therefore the meta-achievement. Tonight, we have to track down Incognito, who appears for short intervals in
random places throughout Kingsmouth, which means another hour or more of running around, unless we get lucky.
EndRant
In the meantime, we made
actual achievements. I did work through all the Samhain 2012 and 2013 achievements on LSB. In a 5ish-hour play session yesterday night, Scooterz and I completed a mission in the Carpathian Fangs, completed the "Jack-in-the-Box" and "People of the Dawn" achievements, and I managed to complete a Deck: the Exorcist. Scooterz has a couple more abilities to go on her Warlock Deck.
I set out to write about the fun I had this weekend with my friends and my beloved. But that would have been a much shorter post. I did have fun. I enjoy chatting and working together with the folks from BtV and my best friend, Scooterz.