Originally Posted in the STO forums (Thanks to Dyonas for the use of your words):
If anything the limited skill points means that you have to view your options and see what is worth it vs what you want to do and pick carefully. . . That information is sparse in game at best.
|Even if every single player had all skills at nine what difference would it make to the game? None whatsoever! You're still limited to what you can do and use by ship type, equipment, bridge officer slots, away team kit and ultimately how good you are at using them. In contrast to the limited skill points you would likely find a much larger variety of skills in use and far less of the cookie cutter setups.|
|All skills + small variety of useful, non-broken skills = more options open. |
Limited skills + smaller variety of useful, non-broken skills = limited options.
Take this in a different scenario. Imagine a player in a fantasy-based MMORPG, say WoW. He (or she) picks a rogue. Some talents improve his DPS with daggers, some improve DPS with swords. He only has enough to max DPS on one or the other but not both. He could whine that he wants to play both with swords and daggers, depending on the situation. But he does not have that option, unless he wants to be pretty good at both but not excellent at either. What he will *never* be able to do is wear plate armor. Because then there would an imbalance.
In real life, a surgeon can choose to specialize in neurosurgery or limb reattachment. Both require so much *specialized* skill that the surgeon cannot hope to be at the top of both specialties. Or a surgeon can decide not specialize so much, and be able to perform adequately at a variety of different "-ectomies." But that surgeon will never be a neurosurgeon, unless he or she chooses to take the time to train further. And then the surgeon would still not be able to reattach a limb.
The space players need to stop crying about their own specialization. It has been established that if you want to be more flexible, tier three is where to spend your points, increased specialization comes at an ever increasing cost per point of improvement, at drastically diminishing returns.
If the individual skills are unbalanced, that's a completely different issue. But it does not mean we need the "dual-spec" solution proposed by the OP.