Rants tag

Rants, ruminations, and rambling remarks from my mad, muddled, meandering mind.

Tuesday, June 24, 2014

Life Goes On

So it's been a couple weeks. How've you been, Dear Reader? On this trip I just returned from, I was doing a lot of technical writing during the day, so when I would get back to the hotel in the evening, writing a post was the last thing I wanted to do. Days stretch into weeks, and suddenly it's been half a month since I've posted. Add to that the funk I (and several other folks in my circle) have been in since the untimely passing of our friend, River, and writing just hasn't been high on my priority list. I urge you to listen to Scary's last PastCast podcast which features River. If you don't have 17 minutes to spare, Scary has a recap.

Considering we never met, and I was never sure of his true position on certain topics, Mr. Cavelle apparently made a huge impact on me. In retrospect, I wonder how much he knew. A couple of his latest posts were . . . wistful. They demonstrated that he was rethinking some things about his life, his youth. I have things I regret about my youth: mistakes I made, the way I treated some people that didn't deserve it. People I will never be able to apologize to. Hell, I am still making such mistakes. I can only hope I get better.
However, life goes on for the rest of us, I suppose. Belghast is playing the Warlords of Draenor alpha (among other things) in Honor of River. I even have a Wildstar character I named for him. I'm still playing Wildstar with my beloved bride and loving it.

And Scary is embarking on a writing project with his 10-year-old son. A summer NaNoWriMo event seems in the offing, though I am not sure of the details or whether Scary's efforts are part of it. I for one am looking forward to reading his collaboration.
~~~
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Wednesday, June 11, 2014

"My Ping Sucks" — River's High Latency Life

A light has gone out in the gaming blogosphere. As I said on Twitter upon hearing the news, I am in shock. Chris "River" Cavelle, sometime anti-feminist warlock proprietor of A High Latency Life—and a person I consider a good friend (as good as online friends can be)—has passed away suddenly. My Twitter feed exploded with the news. I've been on his Chicago Tribune obituary and Facebook memories page, both with outpourings of grief and condolences for his family. River was well liked in real life and online.

He was among the first bloggers to welcome me into the sphere. It was from Rivs that I got the idea for the 20 Days of Blogging, a project I got most of the way through, but still have yet to finish two years later. He inspired many posts on this blog, and I am sure other blogs, as well.

Like many, I was amused by his humorous posts, almost always accompanied by a scantily clad female model, usually—but not always—human. Occasionally, not even female. Then just a couple weeks ago, in the wake of the #YesAllWomen meme, he did a survey and learned for himself what women go through. I say this not as a political statement, but as a testament to River's willingness to reconsider his position on a topic when presented with evidence contradicting his previous views. I'd like to think I share this trait with him, though I know I have a long way to go on specifics.

River's last blog post was about getting into the alpha for Warlords of Draenor. I haven't decided if I will play the WoW expansion when it launches. But if I do, it will be bittersweet. I'll miss you, Rivs.

Several other bloggers also have tributes up already. I will try to consolidating the posts here. If you write one or see one I have missed, please let me know.
And a special bullet for Scary's Podcast episode with River.
With that…
MY PING SUCKS..I AM OUTTA HERE!
~The Real River
You may think your ping sucked, but we always got your message.
~~~
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Wednesday, June 4, 2014

It's the Little Things

Darn it! I started writing this post yesterday after reading Syp's Poky Little Puppy post. Then he goes and posts his own 10 Little Things, and I look like a copycat. Well, this won't be all happiness and fluffy Aurin. There's some Chua in there, too. Evuhl vermin!

Little things I love:
For lack of playing time, I am not quite to level 11, with Scooter on my heels. My main is RowanBlaze—how original!—a Human medic scientist (or is it scientist medic?), and just barely Monday, Scooter and I realized that I could activate some mining bots that she, as a settler, had repaired(?), which then provided building materials for her. We'd heard of synergies between the paths, but this was the first time we'd really seen it in action beyond simple buffs and things that benefit anyone walking by.
Another little thing that I find fascinating is that the water flows. If I am in a river, there is a current. I move downstream if I am not actively swimming. There may be other MMOs that have done this, but Wildstar is the first that I have played with moving water.

Breaking out of crowd control is a welcome mechanic. Nothing is more frustrating than being stuck helpless while some other player—or an NPC—whales on me. I've been blinded and stunned a couple times, but haven't reacted quickly enough to get out them before they end on their own. Luckily, Scooter is often right there with me, fighting the good fight; though I have died several times as well, still learning my character's strengths and vulnerabilities.

I like the costume button, which allows you to customize your look without sacrificing your stats. [EDIT] Unlike GW2 at launch (ANet has since revisited that mechanic—thanks João Carlos), costumes are not just "city clothes." I realize this is not a new concept, but it's a pretty good implementation.

I love the buff stations and other benefits of the Settler path. Scooter and another settler made a plant and seed vendor as well. I'm not sure if this feature actually supports a sense of community, but it certainly makes me appreciate at least one subset of players. I haven't really seen much of how the other paths benefit everyone in quite the way that Settler stuff does, but I'd like to think that's because I just haven't realized what they were.

Some things I already find annoying:
Challenges: Ludus interruptus, with a healthy side of "Hell is other people." Challenges break the flow of a relatively leisurely questing session. And in the current fairly well-populated areas, they are virtually impossible to finish, since the the quarry is hunted to extinction on a regular basis.

Class/Race limitations: My opinion on this matter has not changed. I came up with the perfect name for a Mordesh esper the other day, only to realize the Mordesh can't be espers.

Fully separated "Realms": Helloo, Carbine, this is 2014. For one thing, calling them realms (a la WoW) makes very little sense in the context of a Sci-Fi planetary colonization setting. "Worlds" (a la GW2) would have been a better word choice for the servers. And more importantly, why is the playerbase being separated from itself in such a way at all? Plenty of modern games, from STO to TSW and GW2 (and dare I say it, TESO?) have had either seamless super-servers or easy visiting privileges. Even Rift has had free server transfers almost since its launch.

Yesterday, the official launch day, Carbine announced free realm transfers so people could join their friends without losing any progress they'd made. But the fine print, as it turned out, was that free transfers were only offered from high to low population servers. Which meant that my BtV buddy, Feii, had to re-create his character on my server and essentially losing any head start he once had. While I applaud the server balancing effort, it would have been obviated by a better, more modern server structure. [EDIT] As I was reminded by the MMO Gypsy, there is also a region lock, meaning North American and European friends don't even have the option to play on the same server.

Factions locked in eternal conflict: I've harped on this before—repeatedly—but I feel more ranty about this than the Class/Race thing. Segregating your playerbase along faction lines does not really serve anyone but the PvP fringe, which can be addressed in a different way. I know, PvPers like to think they are hardcore and a major factor in MMO gaming. I believe that many game developers are PvPers too, and that explains the devotion to PvP in so many games. Hey that's cool, but many people don't do any PvP at all, at I'd be willing to bet that most who do only dabble in it at best.

Now you may be saying to yourself—maybe even getting ready to comment—that the story lends itself to factionalism. And you'd be right. But I'd bet dollars to donuts that the idea for opposing sides in a war over the planet came before any details about what those two factions would be like, or even what the war would be about. They certainly gave the Exiles who went to Everstar Grove reason enough to hate the Chua, though.
~~~
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Friday, May 30, 2014

Yes, All Women

I have sat thinking about this for a while now, but I can't remain on the sideline any longer. There are some who may see this as propaganda, but frankly, I've seen too much for it to be debatable. I am angry.

My normally fairly anti-feminist online buddy, River, just had his eyes opened regarding the recent Twitter hashtag #YesAllWomen. He thought to himself, surely that's an exaggeration. Unfortunately, it's not; as he shares in the initial results of his poll.

Another Opportunity for Discussion

Elliot Rodger's particular brand of misogyny was brought on by deeper disturbances in his psyche. I hypothesize, based on what I have read, that the man was sociopathic, much like Eris Harris, one of the Columbine killers, superficially blaming others for rejection and bullying; when, in fact, they had only contempt for those around them. I also posit that perhaps Rodger didn't have "game" precisely because the women he approached romantically picked up on his explosive potential. But Rodger was encouraged by others (if unintentionally) who hold that women are prizes to be won, "targets," rather than individuals deserving of respect. Perhaps not all men are predators, but enough are that all women have encountered at least one, usually more.

That's not to say we should all be color/gender-blind robots. We all have preferences and orientations. Hell, I am about as interested in sex as it is possible to be, and fully aware of those around me that I find attractive. But just as homosexuals are generally smart enough not to proposition their hetero associates, heterosexuals need to be smart enough to know this: not everyone you are attracted to is attracted to you. And the ways they dress—or the activities they engage in—are no indication otherwise. Even if someone is attracted to you, for any number of reasons, that person may not want to have sex with you, nor welcome your sexual advances.

Sexism Stew

John Scalzi wrote a piece in April that came to my attention as a result of the hashtag, and I've been wading through the commentary. While his four levels of discrimination aren't perfect, I feel they are an excellent jumping-off point. I think the most instructive is the first level, Ambient. It's also the most contentious, given that Mr. Scalzi (accurately, IMHO) describes the cultural norms and memes (in the original sense as coined by Richard Dawkins) we all find ourselves stewing in. Since the higher levels of discrimination are fairly intentional, progressively fewer people engage in them. But recognizing our own complicity in ambient discrimination can be painful, and many resist the concept.

I have made mistakes of the sort Scalzi mentions myself. I am truly sorry to whomever I may have offended in this regard here or elsewhere online. Once, I was the center of a sexism controversy right here on this blog. It's still hard to see whether my words and attitude based on the cultural norms brought up in the commentary on that post were OK, or should be changed.

There are folks telling the people who want a more diverse set of heroes in Warlords of Draenor to go somewhere else if they don't like the "artistic choices" the guys at Blizzard are taking. While I agree that the devs are free to take the game whatever direction they want, the players are certainly free to call them out on perpetuating whatever social injustices in the game. Because then, when the expansion launches, they cannot claim ignorance on the issue. But some guys are tired of hearing about it.

How many times have I perpetuated some ambient discrimination? Or worse, one of the other more serious levels? The times I can think of, I deeply regret. But as I noted yesterday in sharing River's other post, sometimes we don't get to say I'm sorry. All we can do is try harder to be conscious of the things we do and say that make life more difficult for others.

We need to step up when we see problems, especially active harassment and discrimination. And we need to strive to reduce and even eliminate discrimination where it is within our power to do so, and exert influence if it is not. Because discrimination hurts all of us, even if we happen to be part of a privileged group.
That sexism is an injustice all women should be enough for us to act to change it. But the truth is sexism affects all of us. Let me appeal to the selfish men who see no need to act outside their own self-interest. Did your mother work? If you're in a hetero relationship; does your wife or girlfriend work? If so, your household was/is poorer than you would be if they were paid a fair, equal wage. If they were promoted fairly rather than passed over in favor of some man. Every male human who harasses or assaults a female human makes it harder for the rest of us to form relationships of trust with them. We're seen as a potential danger, regardless of whether we pose an actual threat. Again, none of that matters nearly as much as the fact that we should treat people with respect, regardless of their gender, orientation, religion, race, ethnicity, etc.

More broadly speaking, prejudices and discrimination of any kind affect everyone, bringing down those on the outside and those on the inside. How many great minds have been lost to history because of the actions of oppressive regimes? How many people are unable to reach their full potential or contribute more fully to the progress of humankind—or provide for their families—because they are not allowed to serve in positions of research, or management, or government, because of the prejudices of others?

Rowan Smash!

When I was a kid, I was the victim of bullying on many occasions. Eventually, I grew large enough to defend myself, and defend myself I did. Currently, I am over six feet tall and within spitting distance of three hundred pounds. While not as fit as some of my fellow gamers and bloggers, I can assure you there is plenty of muscle under this chub.
http://photoshopkoe.blogspot.com/2012/09/untuk-even-all-about-batman-di-various.html
Lilik Yanuar Pribadi
As Scooter can attest, I have two characteristics that arise from my experiences as a child: an overactive sense of justice, and a tendency to become very angry when I perceive an injustice is being perpetrated. I like to think I am normally reasonably cuddly. But I am also a big, scary bear who does not suffer bullies of any stripe. Perhaps, like Stubborn, this has caused me trouble in the past. It has definitely caused trouble for others. I may have lost friends as result, but I have gained far more.

I am probably preaching to the choir. Most of the people who follow this blog probably are not the sort of people that would sexually harass someone at a convention, for instance. We may never meet in person. But if we do meet, and it's because I saw you acting the fool with some poor cosplayer or geek girl—or whoever doesn't fit your perception of what a gamer should be—I can assure you, you won't like me when I am angry.
~~~
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Monday, May 26, 2014

Wild Country!

So as I have mentioned previously, the current plan is to go ahead and play Wildstar this summer. I can't say I am super enthusiastic about it, to be honest. Do I think it will be fun? Yes! The question is for how long?
Daisi and Rowanblaze (on Scooter's Screen)
Why am I not that enthused? While enjoyable; in many ways, Wildstar feels like a game I've played before. I have no real sense of wonder about the game. Maybe it's that Wildstar is coming at a point in my life where I'm feeling kind of bleh about the MMO genre in general. I've been disappointed too many times... witnessed things I like about games evaporate as the devs go in a direction away from what I considered great about them... jumped on hype trains that the devs really couldn't deliver on.

So I go into Wildstar with a jaded eye. Not a bitter one though. The game has its moments. I have no problem with the art choices Carbine has made. I enjoyed WoW's cartoonish colors and graphics for over five years. And I think Carbine has done a great job in that regard. The cartoonish humor has been turned up to eleven from WoW, as well, though at least in the limited time I had to play during Beta, I didn't encounter any specific pop culture references that I recognized. There are some instances of commentary on modern culture in general; like cults of celebrity, for example.
Souri (Scooter) and TomSwift (he was an inventor!)
Some of the stuff is really over the top, and I can understand why that's a turn-off for some people. A Girl Grey compared the Level-Up "Glow" to console games like Brütal Legend, and she has a point. But as I recall, that game shares a lot of sensibilities with this one. Like the fact that it doesn't take itself too seriously. I don't think we should either.

But that's a bit of a problem, too—one which may prove to be Wildstar's undoing for me. I love story in games, and I love it to be rich and deep. Wildstar's factions seem to be very one dimensional. I was informed last night that Carbine claims that Wildstar has more story/lore than any other game. I am dubious. I have a feeling that I will be far more engaged by the scrappy underdog Exiles than the totalitarian police-state Dominion. But the whole thing strains credibility. I have more tolerance for such shenanigans than Sig does, but it is not limitless. We shall see.
The way things look on my screen.
Meanwhile, there are things to be excited about. I was watching some "devspeaks" last night, and several of the combat systems seem pretty cool. For example, crowd control effects, like Stun and Disarm, can be overcome. No more rogue stunlocks. The aiming system, while not completely new with shades of GW2, is fun to use and falls in line with enemy telegraphs. I'm not playing the UI, I'm focused in the action, even when healing.
This is my world.
Carbine wants to do WoW right. And flippant comments aside, they have the credentials, in theory, to do so. The studio was formed by former Blizzard devs, folks who worked on WoW back in the day and didn't like the direction the game took at various stages of expansion. Some of them took things they liked about WoW (40-man raiding) with hopes of improving them. Others wanted to go in a totally different direction and do the anti-WoW game, do things that had never been done in WoW (like housing). Here's hoping that the monster that they have birthed turns out better than Frankenstein's.
~~~
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This work is licensed under a Creative Commons Attribution NonCommercial ShareAlike 3.0 Unported License. If you are reading this post through RSS or Atom feed—especially more than a couple hours after publication—I encourage you to visit the actual page, as I often make refinements after the fact. The mobile version also loses some of the original character of the piece due to simplified formatting.