I am extremely gun-shy about committing to ANY organized activity. . . [E]ach time I join a group with friends, I have this fight or flight instinct kick in telling me to run.I have never been a guild leader nor a raid leader like Belghast, so I have an incomplete idea of the pressures involved. What I do understand is the dichotomy between desiring group play and experiencing it. Now what I am about to say is no reflection on my awesome guildmates in Mercy Gaming. They just have a different playstyle than my lovely bride and I.
Belghast, Tales of the Aggronaut
Another thing that complicates my enjoyment is the voices on TeamSpeak talking over the in-game dialogue. I don't have an easy way to mute TS (maybe there's a toggle I could keymap) and during these Issue missions, I can't always take time to mute TS before starting a cutscene. For me, it is easier if either the in-game dialogue or the guild/party chat are in written form.
Since we felt we were holding up our group and had no inclination to hurry and catch up, Scooterz and I bid goodnight to Mercy Gaming and slowed to a more comfortable pace. We ended up doing a couple more tiers (stages) of the storyline before calling it a night. We plan to pick it up again tonight and finish. The rest of the group finished very late, about 1 a.m. for the East-Coasters.
Something about the way the storylines for these Issues have been written does lend itself to group play, at least in my humble opinion. Some missions designed to for stealth can be barreled through by a group like ours defeating the intended feel of the mission. Others are made almost impossible because NPC triggers are alerted to everyone's presence by one clumsy player.
Xander of BtV had expressed interest in accompanying me on my first adventure through "A Dream to Kill." No offense to my worthy Holosuite boss, but I didn't really want to do it with someone who'd already gone through (didn't realize before starting on Monday that one of my cohorts was already a veteran). While I've often said I am not creeped out by anything I've encountered in TSW, I do still feel that any creepiness I do experience would be diminished by tag-alongs waiting to laugh when I touch the duck.